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Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.72f1
6000.3.12f1
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-138597
Regression
Yes
Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
How to reproduce:
1. Open the attached “IN-138201“ project
2. Open the “SampleScene”
3. Click around in the scene view until the “InspectorWindow.Repaint” loading bar appears
4. Wait for a couple minutes
5. Observe the crash
Reproducible with: 6000.0.17f1, 6000.0.72f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Not reproducible with: 6000.0.16f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Sometimes, it takes multiple tries for the crash to occur
- Not reproducible with DX11 or Vulkan
First few lines of the stack trace:
0x00007FFD035B61E0 (Unity) CheckDeviceStatus
0x00007FFD03546795 (Unity) D3D12CommandList::PrepareExecute
0x00007FFD0355F130 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FFD035654EF (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFD0356809E (Unity) GfxTaskExecutorD3D12::Task
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