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Fixed

Fixed in 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a4

Won't Fix in 6000.0.X

Votes

0

Found in

6000.0.72f1

6000.3.12f1

6000.4.1f1

6000.5.0b2

6000.6.0a2

Issue ID

UUM-138597

Regression

Yes

Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12

DirectX12

-

How to reproduce:
1. Open the attached “IN-138201“ project
2. Open the “SampleScene”
3. Click around in the scene view until the “InspectorWindow.Repaint” loading bar appears
4. Wait for a couple minutes
5. Observe the crash

Reproducible with: 6000.0.10f1, 6000.0.72f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Not reproducible with: 6000.0.9f1

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
- Sometimes, it takes multiple tries for the crash to occur
- Not reproducible with DX11 or Vulkan
- Issue is quite inconsistent- FAV may not be accurate

First few lines of the stack trace:
0x00007FFD035B61E0 (Unity) CheckDeviceStatus
0x00007FFD03546795 (Unity) D3D12CommandList::PrepareExecute
0x00007FFD0355F130 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FFD035654EF (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFD0356809E (Unity) GfxTaskExecutorD3D12::Task

  1. Resolution Note:

    Fixed in 6000.6.0a4

  2. Resolution Note (fix version 6000.6.0a4):

    Fixed in 6000.6.0a4

  3. Resolution Note (fix version 6000.5.0b5):

    Fixed in 6000.5.0b5

  4. Resolution Note (fix version 6000.4.4f1):

    Fixed in 6000.4.4f1

  5. Resolution Note (fix version 6000.3.14f1):

    Fixed in 6000.3.14f1

  6. Resolution Note (6000.0.X):

    Thank you for reporting a bug to Unity.

    This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production.

    Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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