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Fixed in 5.6.0
Votes
0
Found in
5.6.0b4
Issue ID
872014
Regression
Yes
Shader compilation error with UnityGetRawLightMaskOrProbeOcclusions
A custom blending shader gives compiler error in console log.
Reproduction steps:
1) Download the project or `Blend.shader` from the section below
2) Open Unity
3) Observe the bug in console log
Notes:
- Introduced when light modes is merged into trunk with 5.6.0b2
Comments (4)
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ming4883
Feb 10, 2017 05:27
This bug still happens in 5.6.0b7 when attempting to write SurfaceOutputStandard.Normal in a surface shader with the following pragma:
#pragma surface surf Standard fullforwardshadows
Tested on both Windows (DX11) and Mac (Metal) platform.
Zomby138
Feb 02, 2017 19:35
I just downloaded 5.6.06b and I'm getting this issue. It says it's fixed? It doesn't seem to be fixed at all for me.
Flurgle
Jan 27, 2017 03:48
I'm getting this problem in Unity 5.6.04b. I'll submit a report in a moment
Chainsawli
Jan 24, 2017 18:29
Anyone can to explain what to do with this issue if it's fixed, please ?? :)