Search Issue Tracker
Fixed
Fixed in 6000.5.0b6, 6000.6.0a4
Votes
0
Found in
6000.0.71f1
6000.3.12f1
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-138607
Regression
No
Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
Steps to reproduce:
- Create a new project using Universal 3D template
- In the Hierarchy, create a Cube GameObject
- Drag it to the Project window to create a prefab
- Open the prefab in context (double-click from Project window)
- Click on the very top "Cube" label in the Hierarchy to trigger a ping in the Project window
- Observe the Cube asset highlight in the Project window
Actual results: The yellow ping highlight text renders slightly out of alignment with the asset's actual display name below the icon, creating a visible offset/overlap (e.g., looks like "Cube e")
Expected results: The ping highlight text aligns perfectly with the asset name or cleanly masks it during the animation, preventing any visual text overlap
Reproducible with versions: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Can’t test with versions: 2023.1.0a1 (the highlight looked broken; therefore, cannot really identify)
Tested on (OS): Windows 11
Notes:
- If the Project window is set to One Column Layout (List view) or the slider is completely at the minimum, the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note:
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.5.0b6):
Fixed in 6000.5.0b6