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[Profiler] Graphics.DrawMeshInstancedIndirect rendering info cannot be c...
To reproduce: 1. Download attached project "DrawInstanceIndirect.zip" and open in Unity2. Open "1" scene3. Enter Play mode4. Open Pr... Read more
[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce:1. Open the attached project2. Enter play mode3. Click the GUI button on the top-left to call Debug.Break()4. Obs... Read more
Texture2D creation fails and throws unintuitive error message when using...
How to reproduce:1. Open Tester-submitted project (TextureInitFail.zip)2. Open "SampleScene.unity" scene3. Play the scene4. Observe ... Read more
[Oculus][Android] Multiview depth testing broken
Depth testing is not working properly when the XR stereo rendering mode is set to "Single Pass Multiview or Instanced (Preview)" res... Read more
[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and...
Steps to reproduce:1. Open QA attached project2. Press on the cube3. Notice that worldPosition and worldNormal output is correct4. P... Read more
Second "Build And Run" fails after adding/removing a scene
Reproduction steps: 1. Create a New Project2. "Build And Run"3. Add/Remove scene from the Build Settings4. "Build And Run" Expected ... Read more
Marker bar text does not remain anchored correctly when panning the view...
How to reproduce:1. Create a new project and press play in the editor to start the game running2. Press Ctrl+7 to open the Profiler ... Read more
[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...
Repro steps:1. Open QA attached project "repro"2. Open scene "0"3. Enter Play Mode4. Wait for the Editor to crash Expected: The scen... Read more
Changing Menu Path while Editor is open sometimes keeps the old menu pat...
To reproduce:1) Open attached project2) Notice in top menu bar there's a "Tools" menu with a ReadMe item inside3) Open /ReadMe/Scrip... Read more
Lightweight render pipeline creates unpredictable batches when used with...
How to reproduce:1. Open user's attached project2. Enter Game mode3. Enable Frame Debugger4. Select Frame Debugger's slider and slid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center