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Issue ID




[Profiler] Graphics.DrawMeshInstancedIndirect rendering info cannot be collected in Profiler window




Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

To reproduce:

1. Download attached project "" and open in Unity
2. Open "1" scene
3. Enter Play mode
4. Open Profiler window

Expected results: In Rendering part, there will be all Instancing info collected
Actual results: In Rendering part, there will be no Instancing info collected

- This issue appears both on Windows and OSX
- It seems that Draw call, triangles, and vertices info can't be collected when using Graphics.DrawMeshInstancedIndirect to draw objects

Reproduced on Unity 2017.1.4p1, 2017.2.3p1, 2017.3.2f1, 20174.5f1, 2018.1.5f1, 2018.2.0b8 and 2018.3.0a1

Response avatar

Resolution Note:

We didn't count any stats for "indirect" draw because indirect means the data (number of primitives & instances count) is generally generated by the GPU. So we don't want to stall the GPU to read back data from GPU to CPU.

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