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Adaptive tile mode Sprites are not sorted by their Pivot Point
How to reproduce:1. Open the user-submitted project2. Go to Edit -> Settings -> Graphics and observe the Transparency Sort Axi... Read more
Calling AssetDatabase.Refresh after ScreenCapture.CaptureScreenshot does...
How to reproduce:1. Open tester-submitted project (CaptureScreenshotAndRefresh)2. Open Scene 'SampleScene'3. Enter Play Mode and pre... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce:1. Open the attached "Test1077216.zip" project2. Go to the Test Runner and Run All3. Notice that the Test Runner ha... Read more
[Windows] New HD Render Pipeline project renders all black
To reproduce:1. Create a new project2. When creating the project select High Definition - RP (Preview)3. When the project is opened ... Read more
Connecting Edges does not split the Edges at their midpoints and a new E...
To reproduce: 1. Download attached project "workbench-2018.2.zip" and open in Unity2. Open "scene" scene3. Press Tools > ProBuild... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce:1. Download project from the link to the cloud and open it2. Open Test Runner (Windows -> General -> Test Run... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more
Timeline's Control Track overrides the "Auto Random Seed" with the same ...
Repro steps:1. Open attached project2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views3.... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project2. Build project3. See Console output ("BuildFailedException: One or more of t... Read more
All about bugs
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