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[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that running a logcat signal 7 (SIGBU... Read more
[Enlighten] Baked emissive materials do not contribute to GI if a mesh i...
Steps to reproduce: 1. Download the attached project and open the EnlightenTest01 scene (Assets > Scenes > TestScenes)2. Navig... Read more
[IL2CPP] Assertion error being fired when setting FieldInfo.SetValue to ...
Steps to reproduce:1. Download attached project2. Switch platform to Standalone3. Build project on IL2CPP backend Expected results: ... Read more
A NavMesh Modifier Volume gets overridden by a NavMesh area which is fur...
Repro steps:1. Open QA attached project "repro_1078153"2. Open scene "0"3. Enter Play Mode Expected: Cylinder moves over the inner N... Read more
[linux editor] Asset Store page jitters inside the window
-e: see title and attached video--works in 2018.1.6 (and Windows and OSX)--not working with 2018.2.7 and 2013.3.0a11 -repro:--create... Read more
[2018.3] RenderNodeQueue::Reset or BuildRenderObjectData crashes when op...
To reproduce: 1. Download attached project "CrashScene.zip" and open in Unity2. Open "TestScene2" scene Expected Result: Unity Edito... Read more
Multiple inspector views into an Assembly Definition file cause unexpect...
How to reproduce:1. Open the user-submitted project2. In the Project Window select the "A.asmdef" assembly3. In one inspector, chang... Read more
[Tilemap] Different tiles change their sorting according to where the cu...
Step to reproduce: 1. Open the attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Focus on the 'Grid' game object so i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject