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sprites not shown in dopesheet when selecting animation clip
-e: when you select an animation clip it is shown in the dopesheet in the Animation window but the sprites are not always shown when... Read more
Imported *.png image have color artifacts when Sprite compression is used
Steps to reproduce:1. Open attached project2. Go to Assets>Sprites in editor3. Click on Repro.png4. Set Texture type to Sprite(2D... Read more
Errors when tweaking substances
Steps to reproduce : - import the project attached- open the Scene 1- select the plane- tweak the blood amount for the substance and... Read more
Moving scenes in Builds Settings is not displayed properly
Moving scenes in Builds Settings is not displayed properly When moving a scene through the order of Scenes In Build, the horizontal ... Read more
[Terrain] Unity crashes on adding of speedtree to Terrain
Preconditions:0. Create a new project and enable Collab.1. New project and scene.2. Added terrain.3. Imported Free SpeedTrees packag... Read more
No error thrown and doesn't start building process when building develop...
Steps to reproduce:1. open build window and select "development build" checkbox2. build outside project folder Actual: after clickin... Read more
[Shuriken] Expose Maximum Particle Timestep to the public API
All other time constants are exposed, like "Time.maximumDeltaTime" and "Time.fixedDeltaTime" etc. But there is no such like: Time.ma... Read more
Crash in CollectAndProduceGameObjectHierarchy if Resources.UnloadUnusedA...
Editor crash if Resources.UnloadUnusedAsset() is called when async loading assets To reproduce:1. Open attached project2. Run crash ... Read more
On specific project Unity crashes when debugging
Reproduction steps:1. Open the attached reproduction project (839779 - ReproProject.zip)2. Open JavaEmulator.cs located in Assets\Ce... Read more
Animator state update wrongly when Update Mode set to Animate Physics
To reproduce:1. Download the project, open the scene.2. Set the animator update mode of game object "nanzhujue" to Animate Physics.3... Read more
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