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Rotation constraints are applied in World Space when the parent of the c...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Rigidbody rotation constraints are applied in Local S... Read more
[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...
To reproduce:1. Open attached project2. Build for iOS3. Open Xcode project, navigate to Capabilities tab in Project Navigator window... Read more
Crash in (arcore_instant_preview_unity_pl) Update when trying to build H...
To reproduce:1. Open attached project2. Press Play3. In the drop-down menu choose HelloAR4. In popped up table press Build Actual re... Read more
Importing .spm files crashes Unity at scripting_object_get_class
How to reproduce:1. Open the attached project Actual result: Unity crashes. Reproducible with: 2019.1.0a6, 2018.3.0b7, 2018.3.0a1,Re... Read more
Functions inside destroyed components can get called
How to reproduce:1. Open the "Destroyed_call_repro.zip"2. Open the "SampleScene.Unity" scene3. Enter Play mode4. Press A (Debug log ... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - did... Read more
Editor crashes with mono_get_lmf or g_logv when opening project with upd...
How to reproduce:1. Open new project2. Install Oculus Integration package3. Update to 1.30.1 and reopen Editor Expected result: Edit... Read more
Editor crashes upon entering the playmode when the graphics API is set t...
Steps to reproduce: 1. Download the attached project and open 'scene'2. In the Player settings, make sure that the graphics API is s... Read more
The Mesh preview in the Inspector gets compressed or stretched when the ...
To reproduce:1. Open the attached project2. Select the Cube prefab3. Resize the preview in the Inspector Expected result: The mesh p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping