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[WebGL][URP] Loaded Scene is empty and warning is spammed in the Console...
How to reproduce:1. Open the attached project's "case_1283816-Project.zip" Scene labeled "LevelTest"2. Enter the Play Mode3. Press t... Read more
URP package does not provide the base project creation scene as a Scene ...
How to reproduce:1. Create a new URP project2. Click File > New Scene3. Observe the available scene Templates Expected result: Th... Read more
[URP] Setting negative scale for an Object disrupts control bar icons an...
Reproduction steps:1. Create and open a new URP project2. Add 3D Object Cube to the scene3. In the Inspector window, change Cube's x... Read more
Incorrect background type label on Camera
To reproduce:1. Open any URP project;2. Open Camera in the Inspector;3. Open the dropdown under Environment > Background Type. Ex... Read more
"PostProcessPass render pass will not execute" error thrown in Console w...
How to reproduce:1. Create an empty 3D project2. Navigate to "Window" - "Package Manager" and install the Universal RP package from ... Read more
[Linux] Editor crashes on burst_signal_handler when Universal RP Camera ...
Reproduction steps:1. Open the user's attached project2. In the Hierarchy window click on the "Main Camera" Game Object Expected res... Read more
[iOS][URP] Bloom is too intense in the URP scenes on iOS
How to reproduce:1. Open the attached project or create a new URP template project2. Build & run on device Expected result: No i... Read more
[URP] Prefab Asset preview Material is not rendered
How to reproduce:1. Open attached "AssetPreview.zip" project2. Open Prefabs folder3. Observe the Prefab Asset preview icon Expected ... Read more
[XR] [URP] Unexpected LOD Group switching with XR
Using URP 10.1 and also today's latest master commit, I see strange LOD switching in XR compared to non-XR behaviour. Not using XR, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset