Search Issue Tracker
Fixed in 2020.2, 2020.1, 2019.4
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1264447
Regression
No
[Terrain][URP] Wave artifacts appear on Terrain when Draw Instanced is enabled
Steps to reproduce:
1. Force the attached project "TerrainNormal11.zip" to open with -force-gles32
2. In the Project window under "Assets/Scenes" open "Lit.unity" Scene
3. In the Hierarchy window select the "TerrainNormal" GameObject
4. In the Inspector window open the Terrain Component Settings
5. Enable/Disable Draw Instanced
Expected Results: wave artifacts do not appear on the Terrain when Draw Instanced is enabled
Actual Results: wave artifacts appear on Terrain when Draw Instanced is enabled (See attached DrawInstanced.mp4)
Reproducible with: URP 7.3.1 (2019.4.12f1), URP 8.1.0 (2020.1.9f1), URP 10.0.0-preview.26 (2020.2.0b7, 2021.1.0a2)
Could not test on 2018.4 due to the project breaking when downgrading
Notes:
-Reproduces on Android and Standalone Builds
-Issue does not reproduce in the Editor if the Editor is forced to run in -force-glcore, however it still reproduces on Android
-Issue reproduces in the Editor only when it is forced to run in OpenGLES 3.0, 3.1, 3.2
-Issue does not reproduce on macOS
-In URP 8.1.0 and up the issue does not appear in the Editor, however it still reproduces on Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment