Search Issue Tracker
Fixed in 2020.2, 2020.1, 2019.4
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1264447
Regression
No
[Terrain][URP] Wave artifacts appear on Terrain when Draw Instanced is enabled
Steps to reproduce:
1. Force the attached project "TerrainNormal11.zip" to open with -force-gles32
2. In the Project window under "Assets/Scenes" open "Lit.unity" Scene
3. In the Hierarchy window select the "TerrainNormal" GameObject
4. In the Inspector window open the Terrain Component Settings
5. Enable/Disable Draw Instanced
Expected Results: wave artifacts do not appear on the Terrain when Draw Instanced is enabled
Actual Results: wave artifacts appear on Terrain when Draw Instanced is enabled (See attached DrawInstanced.mp4)
Reproducible with: URP 7.3.1 (2019.4.12f1), URP 8.1.0 (2020.1.9f1), URP 10.0.0-preview.26 (2020.2.0b7, 2021.1.0a2)
Could not test on 2018.4 due to the project breaking when downgrading
Notes:
-Reproduces on Android and Standalone Builds
-Issue does not reproduce in the Editor if the Editor is forced to run in -force-glcore, however it still reproduces on Android
-Issue reproduces in the Editor only when it is forced to run in OpenGLES 3.0, 3.1, 3.2
-Issue does not reproduce on macOS
-In URP 8.1.0 and up the issue does not appear in the Editor, however it still reproduces on Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment