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Fixed in 12.0.0



Found in [Package]


Issue ID




[URP][Android] "error "SAMPLE_TEXTURECUBE_ARRAY_LOD" is not supported on GLES 3.0" when using Cubemap Array shader shaders

Package: Scriptable Render Pipeline Universal


Repro steps:
1. Open attached project
2. Switch build target to Android
3. Build and Run the “Bug” on an Android device

Actual: The two spheres are pink

Reproducible with: 2019.4.13f1 - URP 7.5.1, 2020.1.10f1 - URP 8.2.0, 2020.2.0b8 & 2021.1.0a2 - URP 10.0.0-preview.26

Tested and reproduced on:
VLNQA00318, Oneplus 7Pro (GM1913), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00275, Oculus Quest (Quest), Android 7.1.1, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

- No repro on Android Vulkan, Mac Metal
- Reproduced on Android GLES, Mac GLCore

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