Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
7.3.1
Issue ID
1285132
Regression
No
[URP][Android] "error "SAMPLE_TEXTURECUBE_ARRAY_LOD" is not supported on GLES 3.0" when using Cubemap Array shader shaders
Repro steps:
1. Open attached project
2. Switch build target to Android
3. Build and Run the “Bug” on an Android device
Actual: The two spheres are pink
Reproducible with: 2019.4.13f1 - URP 7.5.1, 2020.1.10f1 - URP 8.2.0, 2020.2.0b8 & 2021.1.0a2 - URP 10.0.0-preview.26
Tested and reproduced on:
VLNQA00318, Oneplus 7Pro (GM1913), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00275, Oculus Quest (Quest), Android 7.1.1, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Notes:
- No repro on Android Vulkan, Mac Metal
- Reproduced on Android GLES, Mac GLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment