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Fixed in 12.0.0

Votes

0

Found in [Package]

10.0.0

Issue ID

1281920

Regression

No

[URP][2D] Vertices stays selected when switching between multiple Shadow Caster 2D while editing shape

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open attached "case1281920" and scene "SampleScene"
2. In the Hierarchy window select "Shadow Caster" game object
3. In the Inspector window press the "Edit Shape" button
4. In the Scene window edit the shape
5. Select "Shadow Caster 2" game object and edit its shape too
6. Observe the "Position" field x and y values in the Inspector window

Expected behavior: After editing shape the "Shadow Caster 2" position field displays actual values
Actual behavior: After editing shape the "Shadow Caster 2" position field displays dashes

Reproducible with: Universal RP 7.5.1(2019.4.13f), Universal RP 8.2.0(2020.1.10f1), Universal RP 10.0.0-preview.26(2020.2.0b8, 2021.1.0a2)
Could not test with: 2018.4.28f1(no Universal RP)

  1. Resolution Note (fix version 12.0.0):

    By design, when in Edit mode, every object selected is allowed to be edited. Hence it shows Mixed mode values while more than 1 point is selected across multiple objects.

    Hence the above workflow, basically means 2 points are selected, 1 from "Shadow Caster" object and 1 from "Shadow Caster 2" object. This is to ensure even though the current Active Object selected is "Shadow Caster" you can always select "Shadow Caster 2" and it remembers the selected point when you are still in Edit mode.

    This workflow is improved from Universal RP 12.0.0 onwards with Unity 2021.2.0a10 and above, the inspector will not display dashes when selecting points from different paths

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