Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
10.0.0-preview.26
Issue ID
1286186
Regression
No
[URP][2D] 2D Light on a rotated sprite is skewed when using Normal Map and Sorting Layer is not default
How to reproduce:
1. Open the user's attached project("2D Lights Repro.zip")
2. Select "circle sprite" in "Container - Rotated & New Layer" in the Hierarchy
3. Rotate the sprite
Expected results: The 2D point light shines on the sprite in 2D
Actual results: The 2D point light shines on the sprite in 3D
Reproducible with: 2020.1.10f1, 2020.2.0b8, 2021.1.0a1 (URP 8.2.0 - 10.0.0-preview.26)
Could not test with: 2018.4.28f1(URP did not exist yet), 2019.4.13f1 (Couldn't downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above on Unity 2021.2.0a13 and above