Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
10.0.0-preview.26
Issue ID
1286186
Regression
No
[URP][2D] 2D Light on a rotated sprite is skewed when using Normal Map and Sorting Layer is not default
How to reproduce:
1. Open the user's attached project("2D Lights Repro.zip")
2. Select "circle sprite" in "Container - Rotated & New Layer" in the Hierarchy
3. Rotate the sprite
Expected results: The 2D point light shines on the sprite in 2D
Actual results: The 2D point light shines on the sprite in 3D
Reproducible with: 2020.1.10f1, 2020.2.0b8, 2021.1.0a1 (URP 8.2.0 - 10.0.0-preview.26)
Could not test with: 2018.4.28f1(URP did not exist yet), 2019.4.13f1 (Couldn't downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above on Unity 2021.2.0a13 and above