Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
10.0.0-preview.26
Issue ID
1286186
Regression
No
[URP][2D] 2D Light on a rotated sprite is skewed when using Normal Map and Sorting Layer is not default
How to reproduce:
1. Open the user's attached project("2D Lights Repro.zip")
2. Select "circle sprite" in "Container - Rotated & New Layer" in the Hierarchy
3. Rotate the sprite
Expected results: The 2D point light shines on the sprite in 2D
Actual results: The 2D point light shines on the sprite in 3D
Reproducible with: 2020.1.10f1, 2020.2.0b8, 2021.1.0a1 (URP 8.2.0 - 10.0.0-preview.26)
Could not test with: 2018.4.28f1(URP did not exist yet), 2019.4.13f1 (Couldn't downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
- Color Picker preview rectangle doesn’t update when adjusting colors for Specular color field for Terrain Layer
- Character Controller fall through the ground when touches 100 colliders
- Paragraph Spacing and the 'line-height' tag are not working when the Advanced Text Generator is enabled
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above on Unity 2021.2.0a13 and above