Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1286641
Regression
No
Shadow Bias values are not converted from Builtin to URP, "Use Pipeline Settings" is set instead
To reproduce:
1. Create a new project in Builtin;
2. Add Directional, Spot Lights to the scene (also happens with Point Lights in this PR: https://github.com/Unity-Technologies/Graphics/pull/1616);
3. Change Realtime Shadow Bias and Normal Bias values to anything else;
4. Convert project to URP.
Expected result: Shadow Bias values have their equivalent in URP
Actual result: Shadow Bias is set to "Use Pipeline Settings" instead. When you set it to "Custom", Bias values are set to default 1.
Reproduced with 10.0.0-preview.26, master branch
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Resolution Note:
Did a bit investigation. Seems like we do no create UniversalAdditionalLightData until there is actual need of it. It means we can not really know if the light was created with builtin or URP. On top of that we also do not have any upgradability functionality yet.