Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1286641
Regression
No
Shadow Bias values are not converted from Builtin to URP, "Use Pipeline Settings" is set instead
To reproduce:
1. Create a new project in Builtin;
2. Add Directional, Spot Lights to the scene (also happens with Point Lights in this PR: https://github.com/Unity-Technologies/Graphics/pull/1616);
3. Change Realtime Shadow Bias and Normal Bias values to anything else;
4. Convert project to URP.
Expected result: Shadow Bias values have their equivalent in URP
Actual result: Shadow Bias is set to "Use Pipeline Settings" instead. When you set it to "Custom", Bias values are set to default 1.
Reproduced with 10.0.0-preview.26, master branch
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
Did a bit investigation. Seems like we do no create UniversalAdditionalLightData until there is actual need of it. It means we can not really know if the light was created with builtin or URP. On top of that we also do not have any upgradability functionality yet.