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0
votes
By Design

[Android][VideoPlayer] Frames don't change and frameReady events aren't ...

Mobile

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Oct 30, 2018

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Version/s: 2018.2.5f1

Repro steps:1. Open user attached project2. Build and Run on Android3. Download any video4. "Prepare Video"5. "Seek" The frame has c... Read more

0
votes
Not Reproducible

[Android][VideoPlayer] h264 videos are started as if the first frame app...

Mobile

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Oct 30, 2018

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Version/s: 2018.2.5f1

Repro steps:1. Open user attached project2. Build and Run on Android3. Find video "BZ 204"4. "Download Video"5. "Prepare Video"6. "P... Read more

0
votes
Fixed

[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...

Vulkan

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Oct 30, 2018

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Version/s: 2018.3.0b8

This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more

0
votes
Not Reproducible

[Android][VideoPlayer] Several frame ready events are skipped when repla...

Mobile

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Oct 30, 2018

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Version/s: 2018.2.5f1

Repro steps:1. Open user attached project2. Build and Run on Android3. Find the video called "MZ 103"4. "Prepare Video"5. "Play" and... Read more

0
votes
Not Reproducible

[Android][VideoPlayer] First frame is skipped after resetting VideoPlaye...

Mobile

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Oct 30, 2018

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Version/s: 2018.2.5f1

Repro steps:1. Open user attached project2. Build and Run on Android3. Press the ">" button until you get to "TU 411"4. "Download... Read more

0
votes
Fixed

Initial AO bake yields wrong results

Progressive Lightmapper

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Oct 30, 2018

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Version/s: 2018.3

Steps to reproduce: 1. Download the attached project and open TestScene012. In the Lighting Settings window make sure that Ambient O... Read more

0
votes
Fixed

Editor crashes in CalculateSurfaceArea when using auto-generated UVs

Progressive Lightmapper

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Oct 30, 2018

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Version/s: 2018.2.7f1

How to reproduce:1. Open lightbaking-crash.zip2. Open the Assets/UsdUnitySDK/Examples/ImportMesh/ImportMesh Scene3. Click on Kitchen... Read more

0
votes
Fixed

[Improved Prefabs] RevertAll and ApplyAll buttons are still visible when...

Scene Management

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Oct 30, 2018

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Version/s: 2019.1.0a8

Steps:1. Open attached project2. Load TestScene3. Select AudioSource GameObject4. Make any modification through Inspector5. Click on... Read more

0
votes
Won't Fix

[Editor]Undo not working for Analysis windows like Profiler, Physics, Fr...

Profiling

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Oct 30, 2018

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Version/s: 2019.1.0a7

Undo does not work for Analysis windows both through the Edit option and the hotkey Ctrl+Z. The Analysis windows include the Profile... Read more

0
votes
Won't Fix

UnityEvent.RemoveListener doesn't remove object reference when UnityEven...

uGUI

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Oct 30, 2018

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open attached project "_test_proj_events.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, press "C... Read more

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