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[HDRP] Directional light does not cast shadows unless it is selected in ...
Steps to reproduce:1. Download the attached project and open TestScene012. Select the Directional Light in the Hierarchy view and no... Read more
Undo.RecordObject does not record an action for changes made via delayed...
Steps to reproduce:1. Download and open the latest attached project ("delayedintbug.zip")2. Modify the custom field on the "SCRIPTS"... Read more
[Android] Native Webview does not display online video but the audio plays
Steps to reproduce:1. Open user attached project2. Add "LoadWebview" scene to build settings3. Build & Run to Android device Exp... Read more
NullRef exceptions are spammed and the Editor UI becomes broken when Pin...
To reproduce: 1. Open the attached project (BugTest.zip)2. Enter Play mode3. Observe the console, and how Project view and Hierarchy... Read more
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-d...
Steps to reproduce:1. Open "GetAllocatedMemoryForGraphicsDriver" project2. Build for Windows standalone and run (development mode of... Read more
[Particles] Using animation to modify the material’s tiling property doe...
Steps to reproduce:1. Open user attached project2. Play the scene3. Select "Particle System"4. Observe that the animation is changin... Read more
Materials are not accessible when created from textures in Packages folder
How to reproduce:1. One a new Unity project2. Create a Cube in the Scene3. From Project Browser, drag and drop any texture from "Pac... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce:1. Open the attached project.2. Build an Asset Bundle with the sphere.fbx Compression off3. Build another Asset Bundle ... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached.2. Open profiler on NetworkOperations sect... Read more
Noteable Disparity Between Texel Density of Imported and Generated UVs
Repro:======Download attached project. Set Scene View Mode to "Baked Lightmap". From the Lighting Settings window, ensure Baked Glob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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