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0
votes
Fixed

Korean symbols can not be typed into GUI.TextArea, Korean IME is disabled

Windows

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Oct 16, 2018

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Version/s: 2017.4, 2018.2.11f1

To reproduce:1. Open the user's attached project2. Select Korean language and switch to Hangul (icon next to the language icon in th... Read more

0
votes
Fixed

Exception: "UnityLinker.exe did not run properly!" is thrown when a proj...

Deployment Management

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Oct 16, 2018

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Version/s: 2019.1.0a5

Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS 1. Create a new... Read more

1
votes
Not Reproducible

Crash in "GameObject::IsActive() const" when trying to open a specific s...

Scene Management

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Oct 16, 2018

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Version/s: 2018.2.6f1

To reproduce:1. Open attached project "1091177.zip"2. Try to open GameScene.unity scene Expected result: the scene is openedActual r... Read more

0
votes
Fixed

Graphics.CopyTexture() Crash on Android devices with powerVR Rogue G6200...

Android

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Oct 16, 2018

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Version/s: 2017.4.6f1

To reproduce:1. Open attached project (CopyTexture.zip)2. Build the project for Android3. Install the project on any device with pow... Read more

1
votes
Not Reproducible

[ShaderGraph] Incorrect depth for renderers with multiple materials and ...

Package: Shader Graph

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Oct 16, 2018

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Version/s: 5.0.0-preview

1. Download latest from ScriptableRenderPipeline repo on git: https://github.com/Unity-Technologies/ScriptableRenderPipeline2. Check... Read more

0
votes
By Design

Model mesh changes applied via AssetProcessor are lost when the project ...

Asset - Database

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Oct 15, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open "SampleScene" in AssetPostprocessorTest.zip2. Open the project panel and select the mesh "SM_Prop_FruitBowl... Read more

0
votes
Won't Fix

[OSX] Shader Graph Master Node Preview is missing on Mac

Package: Shader Graph

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Oct 15, 2018

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Version/s:

How to reproduce:1. Create a new Project2. Import the LWRP and Shader Graph packages3. Create and open a new PBR Shader Graph4. Obse... Read more

0
votes
By Design

PlayableDirect cannot load PlayableAsset (PlayableDirector.playable) whe...

Timeline

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Oct 15, 2018

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Version/s: 2018.2.13f1

To reproduce:1. Open attached project "2018.2 Tests.zip"2. Open "main.unity" scene3. Build for iOS device4. Deploy the Xcode project... Read more

0
votes
Fixed

Investigate Android/iOS player size increase in 2019.1

Mobile

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Oct 15, 2018

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Version/s:

The testing I did was on Android. Paulius is seeing a similar increase on iOS. For repro: I used an ES project and built Il2cpp Andr... Read more

0
votes
Won't Fix

[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid

WebGL

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Oct 15, 2018

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Version/s: 2018.2.8f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build2. In the TestBuild.json file modify the... Read more

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