Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.4.6f1
Issue ID
1091137
Regression
No
Graphics.CopyTexture() Crash on Android devices with powerVR Rogue G6200 GPU
To reproduce:
1. Open attached project (CopyTexture.zip)
2. Build the project for Android
3. Install the project on any device with powerVR Rogue G6200 GPU
Expected: Graphics.CopyTexture() does not crash the build
Actual: Graphics.CopyTexture() crashes the build
Reproduced in: 2017.4.11f1, 2018.1.9f2
Not reproduced in: 2017.4.12f1, 2017.4.13f1, 2018.2.13f1, 2018.3.0b6, 2019.1.0a5
Note: reproduced on powerVR Rogue G6200 devices: Amazon Fire HD 10, Meizu MX5, HTC One M9+
not reproduced on: powerVR SGX 540 devices: Samsung Galaxy Nexus
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment