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Fixed in 2019.1

Votes

0

Found in

2019.1.0a5

Issue ID

1091245

Regression

Yes

Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS

Deployment Management

-

Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS

1. Create a new project
2. Switch platform to WebGL
3. Hit Build and Run

Actual Result: Exceptions are thrown and unable to make a build
Expected Result: Build should be made and run gracefully

Working Fine in:
2019.1.0a4, 2019.1.0a3, 2018.3.0b6

Reproducible in:
2019.1.0a5

Environment:
Windows10 and Mac 10.13

Work Around: Uncheck the "Strip Engine Code" option under Other Settings and it will work.

Comments (1)

  1. 9d732c57b8a65d1e56ab097be0ffed94?d=mm

    RendergonPolygons

    Jan 24, 2020 12:44

    I'm getting this error on 2020.1.0.a20.2541 when building for WebGL, environment Win10. The proposed solution doesn't work for me. Also tried setting to null all stack trace to no avail.

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