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Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a5
Issue ID
1091245
Regression
Yes
Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS
Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS
1. Create a new project
2. Switch platform to WebGL
3. Hit Build and Run
Actual Result: Exceptions are thrown and unable to make a build
Expected Result: Build should be made and run gracefully
Working Fine in:
2019.1.0a4, 2019.1.0a3, 2018.3.0b6
Reproducible in:
2019.1.0a5
Environment:
Windows10 and Mac 10.13
Work Around: Uncheck the "Strip Engine Code" option under Other Settings and it will work.
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RendergonPolygons
Jan 24, 2020 12:44
I'm getting this error on 2020.1.0.a20.2541 when building for WebGL, environment Win10. The proposed solution doesn't work for me. Also tried setting to null all stack trace to no avail.