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Not Reproducible
Votes
1
Found in [Package]
5.0.0-preview
Issue ID
1091118
Regression
No
[ShaderGraph] Incorrect depth for renderers with multiple materials and single submesh
1. Download latest from ScriptableRenderPipeline repo on git: https://github.com/Unity-Technologies/ScriptableRenderPipeline
2. Checkout branch tests/lwrp/shadergraph
3. Open the LWGraphicsTests project in TestProjects folder
4. Open the scene 100_SceneGraph_Unlit
5. Notice that two of the test gameobjects are rendered differently. They both have two materials assigned via their mesh renderers, one using Shadergraph materials and the other using Lightweight materials
6. Sorting/depth is different for both
7. Can add the first Lightweight material from the GameObject on the right to the first slot on the mesh renderer of the ShaderGraph on the left to see some z-fighting
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