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Not Reproducible

Votes

1

Found in [Package]

5.0.0-preview

Issue ID

1091118

Regression

No

[ShaderGraph] Incorrect depth for renderers with multiple materials and single submesh

Package: Shader Graph

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1. Download latest from ScriptableRenderPipeline repo on git: https://github.com/Unity-Technologies/ScriptableRenderPipeline
2. Checkout branch tests/lwrp/shadergraph
3. Open the LWGraphicsTests project in TestProjects folder
4. Open the scene 100_SceneGraph_Unlit
5. Notice that two of the test gameobjects are rendered differently. They both have two materials assigned via their mesh renderers, one using Shadergraph materials and the other using Lightweight materials
6. Sorting/depth is different for both
7. Can add the first Lightweight material from the GameObject on the right to the first slot on the mesh renderer of the ShaderGraph on the left to see some z-fighting

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