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0
votes
Not Reproducible

[ECS] After changing values of 2 systems in the Transform system, all fo...

Package: Entity Component System (ECS)

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Nov 06, 2018

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Version/s: 0.0.12-preview.19

Reproduction steps: 1. Open "CopyScale.zip" project2. Open "SampleScene"3. Select "GameObject" in the Hierarchy window4. In the Insp... Read more

0
votes
Won't Fix

Rigidbody2D.Cast method results in a fixed collider overlap

Physics2D

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Nov 06, 2018

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Version/s: 2018.2.0f2

Forum conversation here: https://forum.unity.com/threads/inaccuracy-in-distance-given-by-ridgidbody2d-cast.578377 Read more

5
votes
Won't Fix

Unity Editor crashes when using circular dependency due to stack overflow

Mono

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Nov 06, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Open attached project "case_1098168-Unity_Crash_1.zip"2. Go to Window -> Asset Management -> Tech Tree E... Read more

1
votes
Fixed

[2D SpriteShape] SpriteShape handles do not appear when Editting Spline

Package: 2D Sprite Shape

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Nov 05, 2018

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Version/s: 1.0.12 preview.1

How to reproduce:1. Open the user's project2. Select "New SpriteShapeController" in the Hierarchy3. Click "Edit Spline" Expected res... Read more

0
votes
Won't Fix

[LWRP][Android] ParticlesCollision scene is terminated due to bad Memory...

Mobile

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Nov 05, 2018

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Version/s: 2019.1.0a6

To reproduce:1. Open GraphPerf project;2. Change the Graphics API to OpenGLES2;3. Build and run ParticlesCollision scene on Android ... Read more

0
votes
Duplicate

[Windows 8] The built project's window disappears when launching build i...

Windows

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Nov 05, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

1. Download and open repro project "New Unity Project.zip"2. Open the "SampleScene"3. Build the game("File->Build Settings..->... Read more

0
votes
Fixed

[Terrain] Stamp Height Tool height value lost when new Terrain Tile is s...

Terrain

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Nov 05, 2018

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Version/s: 2018.3

Only happens with negative height stamp values. Might not be an issue on Chris's branch but making a bug report just to keep track o... Read more

0
votes
Fixed

Reset in inspector does not revert ScriptedImporter values to default va...

Asset - Importers

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Nov 05, 2018

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Version/s:

Using the Reset button in a ScriptedImporter inspector window does not reset the values to the default one declared in the C# script. Read more

0
votes
Won't Fix

Baked lightmaps are never removed after baking

Progressive Lightmapper

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Nov 05, 2018

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Version/s: 2018.1.6f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MinimalRepro" project2. Select the "Lighting" tab -> "Baked Lightmaps"3. Enter Play mode4. Press "Sp... Read more

0
votes
Fixed

Playmode tests timeout when Time.timeScale is large

Unity Test Runner

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Nov 05, 2018

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Version/s:

The Playmode tests are probably using the GameTime to decide when to timeout, which make most tests that would touch Time.timeScale ... Read more

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