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[Editor] 2020.3.36f1 Unity version has "git.master" string
Steps to reproduce:1. Open Unity 2020.3.36f1 (ac5bf4c0d)2. Go to Help > About Unity3. Check the version (Version: 2020.3.36f1.git... Read more
[HDRP] Visual pop when Physically Based camera settings are enabled
This broke again. Was fixed in 14.0.0 There should be no visual pop when enabling the Physical Camera https://fogbugz.unity3d.com/f/... Read more
Editor crash when drawing the gizmos for the Light Probes
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "BugScene" 3) Select red sphere in the Scene view 4) Obse... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) Open, then Build And... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce:1. Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build)2. Open, then Build... Read more
Incorrect results when using BitReader or BitWriter with more than 8 bits
Reproduction steps:1. Open the attached “BitReaderWriter“ project2. Open Test Runner (Window > General > Test Runner)3. Run al... Read more
[XRI] Constant calls of XR Interactable events if two interactors select...
Steps to reproduce:1. Open the user attached project "MTrack_bck220424.zip"2. Open the "Assets/Scenes/Proto.unity" scene in the Scen... Read more
[VFX Graph] invalid subscript 'instanceActiveIndex' error is thrown and ...
How to reproduce: Import the attached .vfx Observe errors thrown to the console Error message: {color:#de350b}[Worker2] Shader error... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: Open the user attached project Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is... Read more
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