Search Issue Tracker

Fixed

Fixed in 2021.3.18f1, 2022.2.0b13, 2023.1.0a13

Votes

0

Found in

2021.3.7f1

2022.1.11f1

2022.2.0b7

2023.1.0a9

Issue ID

UUM-12397

Regression

No

Shadows get messed up when using Screen Space Shadows

--

-

To reproduce:
1. Open the project “ReflectionProbeTest”
2. Select “Reflection Probe” GameObject in the Hierarchy
3. Notice the messed-up shadows in the Reflection Probe map
4. Edit → Project Settings → Graphics → Universal render Pipeline Asset → Renderer → disable Screen Space Shadows
5. Select “Reflection Probe” GameObject in the Hierarchy
6. Click Bake, Inspector → Reflection Probe
7. Notice the correct shadows in the Reflection Probe map

Expected result: There should not be any visual difference if Screen Space Shadows are on or off
Actual result: Screen Space Shadows messes up the shadows

Reproducible with: 2021.3.7f1, 2022.1.11f1
Could not test with: 2020.3.38f1, 2022.2.0b3, 2023.1.0a4 (Console errors)

Reproduced on: macOS Monterey 12.4 (Intel)

  1. Resolution Note:

    Fixed by another internal issue: UUM-2519: [URP] Depth priming doesn't work on GLES when MSAA is enabled

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.