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Fixed in 2021.3.18f1

Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a13

Votes

0

Found in

2021.3.7f1

2022.1.11f1

2022.2.0b7

2023.1.0a9

Issue ID

UUM-12397

Regression

No

Shadows get messed up when using Screen Space Shadows

Universal RP

-

To reproduce:
1. Open the project “ReflectionProbeTest”
2. Select “Reflection Probe” GameObject in the Hierarchy
3. Notice the messed-up shadows in the Reflection Probe map
4. Edit → Project Settings → Graphics → Universal render Pipeline Asset → Renderer → disable Screen Space Shadows
5. Select “Reflection Probe” GameObject in the Hierarchy
6. Click Bake, Inspector → Reflection Probe
7. Notice the correct shadows in the Reflection Probe map

Expected result: There should not be any visual difference if Screen Space Shadows are on or off
Actual result: Screen Space Shadows messes up the shadows

Reproducible with: 2021.3.7f1, 2022.1.11f1
Could not test with: 2020.3.38f1, 2022.2.0b3, 2023.1.0a4 (Console errors)

Reproduced on: macOS Monterey 12.4 (Intel)

  1. Resolution Note (fix version 2021.3.18f1):

    Fixed by another internal issue: UUM-2519: [URP] Depth priming doesn't work on GLES when MSAA is enabled

  2. Resolution Note (fix version 2023.1.0a13):

    Fixed by another internal issue: UUM-2519: [URP] Depth priming doesn't work on GLES when MSAA is enabled

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