Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.20.0
Issue ID
ADDR-2916
Regression
No
Addressable assets are not loaded when trying to load from a Build that was launched from another Build
How to reproduce:
1. Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build)
2. Open, then Build And Run the attached project "LauncherApp_1417997" (File > Build And Run)
3. In the "LauncherApp_1417997" Build edit field write the pathname of the "AddApp_1417997" Build
4. Press the "Launch App" button
5. In the "AddApp_1417997" Build press the "Add Scene" and "Add Asset" buttons
Expected result: "AddScene" Scene opens and the "Cube" GameObject is added
Actual result: "AddScene" Scene does not open and the "Cube" GameObject is not added
Reproducible with: 1.19.19 (2020.3.36f1, 2021.3.3f1), 1.20.0 (2022.1.3f1, 2022.2.0a13, 2023.1.0a2)
Reproducible on: Windows 10 Pro (10.0.19044), Windows 11 Home (22000.739)
Not reproducible on: macOS 12.3.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
This is an invalid project setup. The primary project is just starting the process of another built player, it has nothing to do with Addressables. The project that it's starting up doesn't have an Assets folder so there's nothing that Addressables has built for it to load.
Multi-project setups in Addressables involve building Addressables in both projects and using the LoadCatalogAsync API to acquire the resource locations built in another project.