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Crash on IsTypeTreePPtr when removing NULL element from a SerializableRe...
Reproduction steps:1. Open the user’s attached project2. Click Assets/Opsive/UltimateCharacterController/Demo/Prefabs/Items/FragGren... Read more
ArgumentOutOfRangeException is thrown when clicking on a button in the G...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on one of ... Read more
Crash when opening project
Reproduction steps:1. Open the user’s attached project Expected result: Project opens normallyActual result: Unity Editor crashes wh... Read more
Editor complains that default renderer is missing
in a URP project after switching render path between forward and forward and creating a new material/shader editor complains that de... Read more
Serializable type loses its "NaN" value when copying and pasting it in t...
How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more
[Android] Cardboard Unity Vulkan Sample crash on Samsung Galaxy S6
Steps to reproduce:1. Open the attached user's project "XR Plugin with Vulkan 1.zip"2. Switch the Platform to Android3. Build and ru... Read more
[Windows 11][Profiler] Warnings are thrown when in Play Mode with Profil...
Reproduction steps: Create a new project on Windows 11 Open the Profiler window Enter Play Mode Switch to the profiler window Expect... Read more
SRP Batcher can't batch draw calls during MainLightShadow pass when Read...
How to reproduce:1. Open the attached project "SRPShadowBatch.zip"2. Open Assets/BUG Report/BugScene.unity3. Open Window>Analysis... Read more
[VFX Graph][Oculus][GLES 3] Skinned Mesh and Mesh sampling effects do no...
How to reproduce: Import the attached pacakge Switch Grpahics API to GLES 3 Deploy project to Oculus 2 Expected result: !image-2022-... Read more
[URP] ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOW...
ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOWS' are enabled in the Editor when the 'Main Light' and 'Additional... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved