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The light cookie on spotlights has bad artifacts
The default generated light cookie on spotlights has bad artefacts at high intensities (seen in this bug in 5.5 with intensity 8) , ... Read more
Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnu...
Reproduction steps:1. Open the attached project;2. Open the scene "game";3. Enter Play mode;4. Pass the logo screen and start clicki... Read more
EditorSceneManager.sceneOpening is called when opening scene with invali...
To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more
[UWP] The attached project fails to pass WACK on Supported API test
Reproduction steps:1. Build the attached project to UWP2. Create App package3. Try to pass WACK4. Fails on supported API test with f... Read more
[Android] ApplicationId is not being provided in the build.gradle
How to reproduce:1. Open the attached project "AndroidPluginTest.zip"- it has play-services-measurement-8.4.0.aar which contains And... Read more
Canvas.SendWillRenderCanvases function shows big latency when canvas is ...
To reproduce:1. Open attached project;2. Open scene Main;3. Make sure Profiler window is open;4. Enter Play mode;5. Check Profiler;6... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
[ParticleSystem] Increased memory usage
Reproduction steps:1. Open the attached "ParticleSystemMemory_5.3.7" project.2. Open and play the "Test" scene.3. Go to Window > ... Read more
Crash on GameObject::IsActive or std::_Tree_val when applying settings ...
How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more
All about bugs
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