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1
votes
Won't Fix

The light cookie on spotlights has bad artifacts

Progressive Lightmapper

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Mar 07, 2017

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Version/s:

The default generated light cookie on spotlights has bad artefacts at high intensities (seen in this bug in 5.5 with intensity 8) , ... Read more

0
votes
Fixed

Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnu...

Scripting

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Mar 07, 2017

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Version/s: 5.6.0b10

Reproduction steps:1. Open the attached project;2. Open the scene "game";3. Enter Play mode;4. Pass the logo screen and start clicki... Read more

0
votes
Fixed

EditorSceneManager.sceneOpening is called when opening scene with invali...

Asset and Scene Management

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Mar 07, 2017

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Version/s: 5.6.0b5

To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws&lt;ArgumentException&gt;(() =&gt; EditorSceneM... Read more

0
votes
Not Reproducible

[UWP] The attached project fails to pass WACK on Supported API test

Windows Store Apps

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Mar 07, 2017

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Version/s: 5.4.5f1

Reproduction steps:1. Build the attached project to UWP2. Create App package3. Try to pass WACK4. Fails on supported API test with f... Read more

0
votes
Fixed

[Android] ApplicationId is not being provided in the build.gradle

Mobile

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Mar 07, 2017

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Version/s: 5.5.2p1

How to reproduce:1. Open the attached project "AndroidPluginTest.zip"- it has play-services-measurement-8.4.0.aar which contains And... Read more

0
votes
Won't Fix

Canvas.SendWillRenderCanvases function shows big latency when canvas is ...

UI

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce:1. Open attached project;2. Open scene Main;3. Make sure Profiler window is open;4. Enter Play mode;5. Check Profiler;6... Read more

0
votes
By Design

[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...

Scene Management

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Mar 07, 2017

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Version/s: 2017.1.0a2

Steps:1. Run -&gt; PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more

1
votes
Fixed

[ParticleSystem] Increased memory usage

Shuriken

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Mar 07, 2017

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Version/s: 5.5.0p3

Reproduction steps:1. Open the attached "ParticleSystemMemory_5.3.7" project.2. Open and play the "Test" scene.3. Go to Window &gt; ... Read more

0
votes
Won't Fix

Crash on GameObject::IsActive or std::_Tree_val when applying settings ...

UI

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Mar 07, 2017

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Version/s: 5.5.0f3

How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more

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