Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
888302
Regression
Yes
Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnumerator function
Reproduction steps:
1. Open the attached project;
2. Open the scene "game";
3. Enter Play mode;
4. Pass the logo screen and start clicking on the bushes;
Actual result: Unity crashes at <Coroutine::CompareCoroutineEnumerator>.
Expected result: Unity should not crash.
Note: The crash is related with GameMaster.cs, IEnumerator UpdateLoop_IntroAndPlayMusicAfterwards function. When you comment it, everything works fine.
The crash maybe related with the fix of case 852360 because it started crash from 5.6.0b9 version.
Reproduced with: 5.6.0b9, 5.6.0b11, 2017.0a2
Not reproducible with 5.6.0b6, 5.6.0b8
Regression introduced in 5.6.0b9
Can not test with the older version than 5.6.0b6 because there are compiler errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment