Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
888302
Regression
Yes
Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnumerator function
Reproduction steps:
1. Open the attached project;
2. Open the scene "game";
3. Enter Play mode;
4. Pass the logo screen and start clicking on the bushes;
Actual result: Unity crashes at <Coroutine::CompareCoroutineEnumerator>.
Expected result: Unity should not crash.
Note: The crash is related with GameMaster.cs, IEnumerator UpdateLoop_IntroAndPlayMusicAfterwards function. When you comment it, everything works fine.
The crash maybe related with the fix of case 852360 because it started crash from 5.6.0b9 version.
Reproduced with: 5.6.0b9, 5.6.0b11, 2017.0a2
Not reproducible with 5.6.0b6, 5.6.0b8
Regression introduced in 5.6.0b9
Can not test with the older version than 5.6.0b6 because there are compiler errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Recursive rendering refraction is very different compared to Rasterization/PathTracing
- [VFX] SMR sampling first frame after culling in T-Pose
- Can't select color from Editor with color picker when Unity Editor is on Secondary monitor
- [Linux] "Error while reading movie" errors in Learning templates due to unsupported .mov video format
- [Android] Crash with Signal 11 when opening app from floating icon state
Add comment