Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
888302
Regression
Yes
Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnumerator function
Reproduction steps:
1. Open the attached project;
2. Open the scene "game";
3. Enter Play mode;
4. Pass the logo screen and start clicking on the bushes;
Actual result: Unity crashes at <Coroutine::CompareCoroutineEnumerator>.
Expected result: Unity should not crash.
Note: The crash is related with GameMaster.cs, IEnumerator UpdateLoop_IntroAndPlayMusicAfterwards function. When you comment it, everything works fine.
The crash maybe related with the fix of case 852360 because it started crash from 5.6.0b9 version.
Reproduced with: 5.6.0b9, 5.6.0b11, 2017.0a2
Not reproducible with 5.6.0b6, 5.6.0b8
Regression introduced in 5.6.0b9
Can not test with the older version than 5.6.0b6 because there are compiler errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment