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Fixed in 5.6.0



Found in


Issue ID




Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnumerator function



Reproduction steps:
1. Open the attached project;
2. Open the scene "game";
3. Enter Play mode;
4. Pass the logo screen and start clicking on the bushes;

Actual result: Unity crashes at <Coroutine::CompareCoroutineEnumerator>.
Expected result: Unity should not crash.

Note: The crash is related with GameMaster.cs, IEnumerator UpdateLoop_IntroAndPlayMusicAfterwards function. When you comment it, everything works fine.
The crash maybe related with the fix of case 852360 because it started crash from 5.6.0b9 version.

Reproduced with: 5.6.0b9, 5.6.0b11, 2017.0a2
Not reproducible with 5.6.0b6, 5.6.0b8
Regression introduced in 5.6.0b9

Can not test with the older version than 5.6.0b6 because there are compiler errors.

Comments (3)

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    Oct 15, 2019 20:22

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  2. B6e3ceb901960be8f7568c898852bcd6?d=mm


    Oct 15, 2019 20:21

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  3. 3bf20966aa9dba51d62d4f1426b7e55a?d=mm


    Mar 14, 2019 11:16

    All steps of the reproduction I have used and have followed to for the all terms of the project and functional crashes. Some for the unity expectation on the website will also be cortile and regression for the numerator.

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