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0
votes
By Design

Depending on the placement of the GCU profiler, the global GPU usage pat...

Profiling

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Feb 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b3, 2019.2.0a1

Steps to reproduce:1. Open attached project "case_1126835"2. In the Profiler window on the top click "Add Profiler" and press GPU3. ... Read more

0
votes
Not Reproducible

[Android][Vulkan] Screen flickers on application launch on Google Pixel ...

Android

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Feb 13, 2019

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Version/s: 2019.2.0a5

How to reproduce:1. Open attached project2. Build & Run on Google Pixel 2 Result - You can see screen turning green for a split ... Read more

0
votes
Not Reproducible

Memory is leaking when using SetFloat() to update Shader properties with...

Scripting

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Feb 13, 2019

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Version/s: 2018.3.0a1, 2018.3.0b9

To reproduce:1. Open attached project2. Enter Play mode3. Observe memory leaking via Task Manager or other applicable resource monit... Read more

0
votes
Fixed

Audio is not played when selecting Audio Asset in Asset Selector with Au...

Audio

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Feb 13, 2019

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Version/s: 2018.3.0b5, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open Project "AutoplayAudioTest"2. Make sure Auto Play is enabled for the two Audio Assets in the Assets Folde... Read more

7
votes
Fixed

Editor throws assembly reference error when custom external assembly is ...

Scripting

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Feb 13, 2019

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Version/s: 2018.3.0a7, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open Project UnityDllTestProject22. Enter the Play Mode3. Check the console for load errors Expected result: Pro... Read more

0
votes
Won't Fix
0
votes
Fixed

[Windows] Malformed utf16 surrogates in C# strings can cause the Unity E...

Scripting

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Feb 13, 2019

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Version/s: 2017.4.0f1, 2017.4.20f1

To reproduce: 1. Download attached project “MalformedStringInspectorCrashRepro.zip" and open in Unity2. Set Scripting Runtime Versio... Read more

0
votes
By Design

Text in a TextField does not get selected when calling TextField.Focus a...

UI Toolkit

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Feb 13, 2019

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Version/s: 2019.1.0a12, 2019.1.0b2, 2019.2.0a1

How to reproduce:1. Open attached project ("TextFieldBug.zip")2. Go to Window > TextField BUG to open TestEditorWindow3. Press bu... Read more

0
votes
Fixed

[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward

Mobile

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Feb 12, 2019

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Version/s: 2018.3.0a2, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

To reproduce:1. Open users attached project "MeshCompression 2018.2.20.zip"2. In Player Settings make sure Vertex Compression is ena... Read more

0
votes
Won't Fix

IsActiveAndEnabled variable is false even though ActiveSelf and Enabled ...

Scripting

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Feb 12, 2019

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Version/s: 2017.4.0f1, 2017.4.20f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version)2. Enter the Play Mode3. Observe... Read more

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