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Depending on the placement of the GCU profiler, the global GPU usage pat...
Steps to reproduce:1. Open attached project "case_1126835"2. In the Profiler window on the top click "Add Profiler" and press GPU3. ... Read more
[Android][Vulkan] Screen flickers on application launch on Google Pixel ...
How to reproduce:1. Open attached project2. Build & Run on Google Pixel 2 Result - You can see screen turning green for a split ... Read more
Memory is leaking when using SetFloat() to update Shader properties with...
To reproduce:1. Open attached project2. Enter Play mode3. Observe memory leaking via Task Manager or other applicable resource monit... Read more
Audio is not played when selecting Audio Asset in Asset Selector with Au...
Steps to reproduce:1. Open Project "AutoplayAudioTest"2. Make sure Auto Play is enabled for the two Audio Assets in the Assets Folde... Read more
Editor throws assembly reference error when custom external assembly is ...
How to reproduce:1. Open Project UnityDllTestProject22. Enter the Play Mode3. Check the console for load errors Expected result: Pro... Read more
[Windows] Malformed utf16 surrogates in C# strings can cause the Unity E...
To reproduce: 1. Download attached project “MalformedStringInspectorCrashRepro.zip" and open in Unity2. Set Scripting Runtime Versio... Read more
Text in a TextField does not get selected when calling TextField.Focus a...
How to reproduce:1. Open attached project ("TextFieldBug.zip")2. Go to Window > TextField BUG to open TestEditorWindow3. Press bu... Read more
[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward
To reproduce:1. Open users attached project "MeshCompression 2018.2.20.zip"2. In Player Settings make sure Vertex Compression is ena... Read more
IsActiveAndEnabled variable is false even though ActiveSelf and Enabled ...
How to reproduce:1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version)2. Enter the Play Mode3. Observe... Read more
All about bugs
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