Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.6.1
Issue ID
1114576
Regression
No
Inconsistent rendering between Camera preview and Game view when using Depth Texture with LWRP
How to reproduce:
1. Download and open the attached project "1114576.zip"
2. Open the Scene and Game windows
3. Select the Main Camera GameObject in the Hierarchy
4. Inspect the Camera Preview and Game windows
Expected result: The black cube is rendered the same on both windows
Actual result: The black cube is flipped on Y-axis in the Game window
Reproducible with Unity versions: 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Reproducible with package versions: 5.7.2, 5.8.2, 5.9.0, 5.10.0, 5.13.0, 5.16.1, 6.5.2, 6.5.3, 6.7.1, 6.9.0
Not reproducible with package versions: 5.3.1
Notes:
Enabling Opaque Texture in Lightweight Render Pipeline Asset will fix the issue in package versions 5.16.1, 5.7.2 and 6.9.0.
Trying to install LWRP versions earlier than 5.6.1 will result in Console errors.
Affected Package versions are not available in Unity 2018.4.
In early versions of Unity 2019.1 and 2019.2 installing the affected package versions will throw Console errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
This is a duplicate of issue #1225362