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[Terrain] Trees are not painted on neighbouring terrain when painting on...
To reproduce:1. Open any project2. Create one terrain3. Create a Neighbor Terrain4. In Terrain's Inspector window, select Paint Tree... Read more
Editor crashes with [Position out of bounds!] when applying the HDRTextu...
How to reproduce:1. Create HDRP template project2. Select any texture within the project3. In Inspector try to apply HDRTexture pres... Read more
"FF" hotkey in scene view, not working anymore
Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more
[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
[macOS] VideoPlayer.Prepare() for an unassigned VideoPlayer causes a bui...
How to reproduce:1. Open tester-submitted project (Crash)2. Build and run the project for macOS Expected result: the player starts a... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run _Comple... Read more
Editor windows don't change the RestoreDown to Maximize when pulled from...
How to reproduce:1. Create a new project2. Undock the Scene tab and maximize it3. Click and drag the top of the window to move it4. ... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more
[iOS] EventSystem OnBeginDrag, OnDrag, OnEndDrag are not called
To reproduce:1. Open users attached project "DragPanelTest.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Press the white... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used