Search Issue Tracker
Fixed in 4.9.0
Votes
0
Found in [Package]
4.7.0
Issue ID
1115039
Regression
No
[Nodes] Transform nodes loose space toggle when connected and disconnected to a WorldToLocal or LocalToWorld node
Repro steps:
1. Create a Transform node (e.g. Transform (Direction))
2. Connect a LocalToWorld or WorldToLocal node to its Transform input
3. Disconnect the newly created connection
4. Observe that the Transform node's input is no longer spaceable.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment