Search Issue Tracker

0
votes
Fixed

Error when changing format to "BC5" with TextureImporter and a pop-up fo...

Asset - Importers

-

Jan 08, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "TextureImportTest.zip" project2. Click on "Damaged Painted Concrete_Normal" texture3. Notice an error: ... Read more

1
votes
Fixed

[tvOS] Setting a single App Icon doesn't set the same icon to other size...

tvOS

-

Jan 08, 2019

-

Version/s: 2018.3.0f2

Steps to reproduce: 1. Open attached project2. Switch to AppleTV3. Open "Player Settings/Icon" window and expand "Appicons" section4... Read more

0
votes
Not Reproducible

[UI] Letters are not fully visible in the text field when Vertical Overf...

uGUI

-

Jan 08, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f2

To reproduce:1. Open attached project2. Change the size of the panel3. Notice the way it works Actual result: The Text truncate cuts... Read more

0
votes
Fixed

[IL2CPP] Build fails due to "((int[])null)[0] = 1;" expression

IL2CPP

-

Jan 08, 2019

-

Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Steps to reproduce:1. Download 1115145_repro.zip2. Build project for a standalone platform with IL2CPP backend Expected results: Pro... Read more

0
votes
By Design

Disabled scripts still call Awake function

Scripting

-

Jan 07, 2019

-

Version/s: 2018.3.0f2

To reproduce:1. Open attached project "awakescript.zip"2. Select "GameObject" from the hierarchy3. Make sure that "Testing.cs" scrip... Read more

1
votes
Fixed

[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken

Package: Shader Graph

-

Jan 07, 2019

-

Version/s: 5.3.0

Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more

0
votes
By Design

HashSet<T>(int capacity) constructor is not supported when creating a Ha...

Scripting

-

Jan 07, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

How to reproduce:1. Open tester-attached project (HashSet)2. Check the Console window Expected result: no errors are present in the ... Read more

7
votes
Fixed

FootIK not properly applied when using Animator controller + Timeline

Animation

-

Jan 07, 2019

-

Version/s: 2018.3.0b1, 2019.1.0a12

FootIK not properly applied when using Animator controller + Timeline Standalone Animator Controller (with FootIK) or standalone Tim... Read more

0
votes
By Design

[Vulkan] Blit generates artifacts on final image after switching scenes

Vulkan

-

Jan 07, 2019

-

Version/s: 2017.3.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a13

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Build the Player3. Open Standalone build4. Click "Next" two times Expected ... Read more

0
votes
Fixed

[DX12] Dynamic mesh corruption with Native graphics jobs - flickering an...

Windows

-

Jan 07, 2019

-

Version/s: 2019.1.0a11

**This is same case as case 1075277 (fixed), but just DX12** Steps to reproduce:1. Open project attached in case 10752772. Make sure... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.