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App crashes after 10 minutes of playing video and switching Scenes
Steps to reproduce: 1. Open User-supplied project 2. Build on Android 3. Wait for 10-15 mins Expected: the app forcefully closes Ac... Read more
[Android][OpenGLES] Reflection probes cause visual issues - Material loo...
Steps to reproduce: 1. Open user-supplied project 2. Build and Run on Android Expected: the Diffuse sphere (Grey one to the left) i... Read more
[VFX] Sorting issue with multiple viewport
Unexpected sorting when there are multiple camera rendered within the same frame. Only the last rendered camera use the correct sort... Read more
[tvOS] !IsDirectoryCreated error is thrown when a project is build succe...
!IsDirectoryCreated error is thrown in the console when a project is build successfully for tvOS platform, Refer attached screenshot... Read more
[HDRP] [DXD12] Crash on GfxTaskExecutorD3D12::UnmapTiledSubresource on s...
Editor crashes on switching Colorspace Linear to Gamma with Direct3D12 Graphics APIs. Steps to repro: 1. Create a new HDRP Template... Read more
Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce: 1. Open the attached 2. Wait for the assets to import Expected result: Assets are imported successfully Actual re... Read more
Crash on pressing "Generate Lighting"
Steps to reproduce: 1. Open the attached project 2. Press bake 3. Crash :) Noticed that this most reliably reproduces on macOS. It... Read more
[UI] GPU Baking Device dropdown shows the first device in the list by de...
Steps to reproduce: 1. Make sure that you have a machine with multiple GPUs 2. Create a new project, or open an existing one 3. Mak... Read more
[macOS] Code Signing using '--deep' flag Fails on Built Package due to i...
When building a macOS package for the game, which now needs to be signed and notarized, Unity adds a 'Plugins' folder to the Content... Read more
[Android] [Mac] Build fails on macOS when Burst package is installed
Reproduction steps: 1. Create a new project or open an existing one 2. Install Burst package 3. Build for Android Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected