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[HDRP] Debug Tile/Cluster debug Environment is misleading
This option is misleading. Called Environment but no changes in Visual Environment affects it. Instead it shows the influence of ref... Read more
[HDRP] Debug Tile/Cluster Debug. Density volumes dont work in Tile mode
The Tile debug mode does not work for density volumes. However, they are properly rendered in the Cluster mode. Read more
[HDRP] Debug mode Override AmbientOcclusion issues
1) To be consistent there should be a space in the name. See capture.jpg 2) Its called an override but does not actually override th... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
Ray tracing shaders don't fetch vertex color. The resulting color is black.
Feature needs to be backported to 2020.1 Affect all versions, was just not implemented. Repro steps : - Open test project - Open... Read more
Editor crashes on ComputeShader::GatherProperties when enabling Frame De...
How to reproduce: 1. Open the user's attached project "renderdoc bug repro.zip" 2. Load the "SampleScene" 3. Go to Window > Analysis... Read more
Editor Game window gets dragged by touchscreen input when it is maximize...
How to reproduce: 1. Open attached or create new project 2. Have Game window undocked 3. Start Play Mode 4. Maximize Game window 5. ... Read more
Crash in ShaderLab::TexEnv::SetTextureInfo when running Play Mode for a ...
How to reproduce: 1. Open user-submitted project (ML Shader play 2.zip) 2. Open the SampleScene 3. Note the immediate ArgumentExcept... Read more
[IMGUI] Vertical scrollbar disappears on resizing the Inspector window
The Vertical scrollbar for the Inspector Window flickers and disappears on resizing the window. Refer to the attached video. Steps ... Read more
[FBX Exporter] NullReferenceException is thrown on changing properties i...
On changing properties in FBX ExporterSettings Preset, NullReferenceException is thrown in the console, refer the attached video. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected