Search Issue Tracker
[Android] Crash on "UnityAdsSettings_Get_Custom_PropEnabled" when HW Sta...
Repro steps:1. Open user attached project2. Build and Run on Android Actual: A black screen appears Reproducible with: 2018.3.0b7, 2... Read more
Uninformative exception is thrown when using invalid values in the USS "...
How to reproduce:1. Create a new project2. Open Window > Package Manager3. Press "Add Package From disk" in the Package Manager4.... Read more
Sphere Collider sometimes reports incorrect results when using Physics.C...
To reproduce:1. Open attached project2. Move the Sphere Collider around Reproducible with: 2018.3.3f1, 2019.1.0a14, 2019.2.0a2Couldn... Read more
Destroying and recreating material of RawImage crashes on Scripting::Scr...
How to reproduce:1. Open the user-submitted project ("RawImageCrash.zip") and open the "main" scene2. Enter Play mode and click "Sho... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce:1. Download 1115412_repro.zip project2. Switch platform to UWP and build project3. Open Visual Studios solution4.... Read more
RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce:1. Open the "case_1115411-CanvasWidth" project2. Change the Game View resolution to 200x100 and enter Play mode3. O... Read more
When receiving JSON via UnityWebRequest, memory is severely inflated eve...
To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more
Unity Ads Banner causes leak in the editor
Steps to reproduce:1. Open the project: "UnityBannerAdMemoryLeak"2. Open the scene: "ReproScene"3. Hit Play; make sure Game view is ... Read more
DrawDefaultInspector() displays enums differently from EditorGUILayout.E...
How to reproduce:1. Open attached project "case_1115381-DrawDefaultInspectorEnumPopup_1" and scene "EnumTest"2. Select the "EnumTest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node