Search Issue Tracker

By Design

Votes

0

Found in

2017.4.0f1

2017.4.4f1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1115401

Regression

No

When receiving JSON via UnityWebRequest, memory is severely inflated even if small file (about 1MB) is used

Networking

-

To reproduce:
0) Download "downloader.cs"
1) Create a new project and import the script in
2) Edit the script so that the coroutine would be launched on Start()
3) Attach the script to any object in the scene
4) Open the profiler and mark it on Memory section
5) Play it

Expected: Minimal jump in memory after downloading
Actual: The memory differs in roughly 400-600 MB (depends on version)

Reproduced in 2017.4.0f1, 2017.4.29f1, 2018.4.2f1, 2019.3.0a6

  1. Resolution Note (2018.3.X):

    DownloadHandlerBuffer allocates memory by design, this is a documented behavior.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.