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0
votes
By Design
0
votes
Fixed

ComputeShader.SetVector() does not work when assigning to int4

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Jun 14, 2022

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Version/s: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps:1. Open the attached project "Case_1413515.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Game... Read more

1
votes
Won't Fix

Garbage is generated by the AutoConnect method when deleting a Terrain w...

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May 27, 2022

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Version/s: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7

Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more

0
votes
Won't Fix

[URP] CullingResults contain duplicated Terrain as many as ScriptableRen...

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May 27, 2022

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Version/s: 2019.4.26f1, 2020.3.9f1, 2021.2.0a17, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the user's attached "TerrainBug.zip" project2. Open the "SampleScene" Scene3. Select the "JustCallCull" Gam... Read more

0
votes
Fixed

Terrain shadows are not rendered when zooming out in Scene/Game View wit...

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May 27, 2022

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Version/s: 2021.2.0b7, 2022.1.0a5

Steps to reproduce:1. Open the attached project "Project.zip"2. Open Scenes/Test3. Zoom out in the Scene View4. Observe the Terrain ... Read more

2
votes
Active

[M1] Memory leak and crash when using VertexID in Shader Graph

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May 16, 2022

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Version/s: 2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1

Reproduction steps:1. Open the attached 'My project'2. Open the 'New Shader Graph' in Shader Graph Editor3. Monitor the memory usage... Read more

1
votes
Fixed

GUIStyle.CalcHeight returns different values when DPI scaling is set to ...

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Jun 03, 2022

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Version/s: 2020.2.0a14, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the user's attached "GUIStyleCalcHeightBug" project2. Make sure your display scaling is set to 100%3. Click... Read more

1
votes
Won't Fix

SettingsProvider.OnGUI API is called after OnDeactivate when exiting the...

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Jun 03, 2022

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Version/s: 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the user's attached "SettingsProviderBug" project2. Open the "Edit -> Project Settings-> Test" window... Read more

7
votes
Fixed

Error "GUI Error: Invalid GUILayout state" when using BeginVertical

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Jun 03, 2022

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Version/s: 2021.2.0a4, 2021.2.7f1, 2022.1.0b2, 2022.2.17f1, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open user's attached project2. Select GameObject in the Hierarchy3. In the Inspector find Script Component and... Read more

1
votes
Won't Fix

GUIUtility.hotControl changes when drawing a button using GUILayout

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Jun 03, 2022

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Version/s: 2020.3.28f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a4, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the user's attached "Test.zip" project2. Open the "SampleScene" Scene3. Select the "Test" GameObject4. Mo... Read more

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