Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a20
Unknown (hidden) 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2.0b7
2022.1.0a5
Issue ID
UUM-1860
Regression
No
Terrain shadows are not rendered when zooming out in Scene/Game View with Deferred Rendering enabled
Steps to reproduce:
1. Open the attached project "Project.zip"
2. Open Scenes/Test
3. Zoom out in the Scene View
4. Observe the Terrain in the Scene View
Expected result: Shadows are always visible on the Terrain
Actual result: Shadows disappear when zooming out
Reproducible with: 2021.1.0a10, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Could not test with: 2019.4.29f (no Deferred Rendering option), 2020.3.16f1, 2021.1.0a8 (Deferred Rendering is not working at all), 2021.1.0a9 (due to Console errors)
Notes:
1. Only reproducible with Universal Render Pipeline
2. Only reproducible with Deferred Rendering enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (2022.1.X):
Will fix this issue on 2022.2 and not 2022.1
Resolution Note (2021.2.X):
Canceling this port since 2021.2 is not a supported version anymore. There is also another port opened to track 2021.3 which is the supported version.