Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a20
Unknown (hidden) 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2.0b7
2022.1.0a5
Issue ID
UUM-1860
Regression
No
Terrain shadows are not rendered when zooming out in Scene/Game View with Deferred Rendering enabled
Steps to reproduce:
1. Open the attached project "Project.zip"
2. Open Scenes/Test
3. Zoom out in the Scene View
4. Observe the Terrain in the Scene View
Expected result: Shadows are always visible on the Terrain
Actual result: Shadows disappear when zooming out
Reproducible with: 2021.1.0a10, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Could not test with: 2019.4.29f (no Deferred Rendering option), 2020.3.16f1, 2021.1.0a8 (Deferred Rendering is not working at all), 2021.1.0a9 (due to Console errors)
Notes:
1. Only reproducible with Universal Render Pipeline
2. Only reproducible with Deferred Rendering enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Resolution Note (2022.1.X):
Will fix this issue on 2022.2 and not 2022.1
Resolution Note (2021.2.X):
Canceling this port since 2021.2 is not a supported version anymore. There is also another port opened to track 2021.3 which is the supported version.