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Won't Fix
Votes
0
Found in
2019.4.26f1
2020.3.9f1
2021.2.0a17
2023.2.0a1
2023.3.0a3
Issue ID
UUM-1861
Regression
No
[URP] CullingResults contain duplicated Terrain as many as ScriptableRenderContext.Cull calls
How to reproduce:
1. Open the user's attached "TerrainBug.zip" project
2. Open the "SampleScene" Scene
3. Select the "JustCallCull" GameObject in the Hierarchy window
4. Set the "Number Of Cull Calls" to 10
5. Observe the Terrain layer colors in the Scene view
Expected result: The Layer in the middle is brown
Actual result: The Layer in the middle is white
Reproducible with: 2019.4.26f1 (7.6.0), 2020.3.9f1 (10.5.0), 2021.1.8f1 (11.0.0), 2021.2.0a17 (12.0.0)
Note:
- Changing the "Number Of Cull Calls" from 1 to 10, the color switch from brown to a whiter color can be seen
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building