Search Issue Tracker
Active
Votes
2
Found in
2020.3.25f1
2021.2.7f1
2022.1.0b2
2022.2.0a1
Issue ID
UUM-7150
Regression
No
[M1] Memory leak and crash when using VertexID in Shader Graph
Reproduction steps:
1. Open the attached 'My project'
2. Open the 'New Shader Graph' in Shader Graph Editor
3. Monitor the memory usage in Activity Monitor
Expected result: The memory usage does not increase, Editor does not crash
Actual result: Memory usage increases until a crash occurs
Reproducible with: 10.8.1 (2020.3.25f1), 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2), 13.1.4 (2022.2.0a1)
Could not test with: 7.7.1 (2019.4.34f1) (no Vertex ID accessible)
Notes:
- A Shader Graph without a VertexID node does not cause this issue
- Issue is only reproducible on Mac M1
- Crash occurs with no obtained stack traces
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializeReference does not update references when the generic field type changes
- Memory leak when running tests in IL2CPP with System.Threading.Timer
- Tile Palette Tilemap dropdown icons are not visible
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
JokerDen
Dec 22, 2022 20:27
Reproducible with 2022.2.1f1
MacbookPro M1Max