Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.4.36f1
2020.3.30f1
2021.2.14f1
2022.1.0b10
2022.2.0a7
Issue ID
UUM-1948
Regression
No
Garbage is generated by the AutoConnect method when deleting a Terrain with the "Auto Connect" setting disabled
Reproduction steps:
1. Open the user's attached "AutoConnectBug.zip" project
2. Open the "AutoConnect_Unecessary_Garbage_Generation" Scene
3. Enter the Play mode
4. Open the Profiler window and enable the Deep Profile setting
5. Press the "Remove Terrain" button in the Scene view and stop the Play mode
6. Observe the Profiler window
Expected result: Memory is not allocated to TerrainUtility.AutoConnect()
Actual result: Memory is allocated to TerrainUtility.AutoConnect()
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7
Reproducible with: Windows
Not reproducible with: macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”. If you believe this should not be the case, please re-open this issue and provide any additional information available. Thank you!