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[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
[Gradient] Undoing a gradient change in the inspector does not update th...
Repro steps:1. Expose a gradient2. Edit the exposed gradient in the inspector3. Undo the gradient change while the gradient window i... Read more
[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
Sub-canvases with "Override Sorting" enabled are not hidden when parent ...
How to reproduce:1. Open attached project "nested-canvas-render-incorrectly.zip" and scene "test-subcanvas"2. In the Hierarchy windo... Read more
[Android] Native crash on Moto G when loading assets of an Asset Bundle ...
Repro steps:1. Download attached project2. Switch build target to Android3. In the Player Settings -> Publishing Settings make su... Read more
[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2
To reproduce:1. Open attached project2. Build and run on a Galaxy S43. Notice that shaders do not compile Actual result: There shoul... Read more
[Post Processing] Game screen is rendered incorrectly when Viewport Rect...
How to reproduce:1. Open attached project "Viewport Rect Test.zip" and scene "SampleScene"2. Observe the Game View Expected result: ... Read more
[UI] [legacy text] When text font used has references to the bold font -...
Steps to reproduce:1. Open QA attached project2. Open "SampleScene"3. Observe the NotoSansCJKtc-Regular.otf fond is too bold with "b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping