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Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
1120388
Regression
No
[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adreno devices
To reproduce:
1. Open the attached project;
2. Change the platform to Android;
3. Make sure Graphics API is set to OpenGLES2;
4. Build and run Level with Lighting scene on Android devices with Adreno GPU.
Expected result: Light2D is working correctly on Android devices.
Actual result: Light2D with Shape type (used on Foreground game object) is not working on Adreno devices.
Note: Point lights are working correctly.
From the Logcat:
01-24 15:40:35.765 11597 11616 D Unity   : Shader is not supported: GPU does not support min/max blending
01-24 15:40:35.765 11597 11616 D Unity   : ERROR: Shader
01-24 15:40:35.765 11597 11616 D Unity   : Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
01-24 15:40:35.765 11597 11616 D Unity   : WARNING: Shader
01-24 15:40:35.766 11597 11616 D Unity   : Unsupported: 'Hidden/Light2D-Shape-Additive' - Setting to default shader.
Reproduced with: 2019.1.0a14, 2019.1.0a15
Devices under testing:
Reproduced with:
VLNQA00015	Samsung Galaxy Note8 (SM-N950W)	GPU: Adreno (TM) 540	CPU: Snapdragon 835 MSM8998	OS: 8.0.0
VLNQA00024	Xiaomi Mi 5 (MI 5)	GPU: Adreno (TM) 530	CPU: Snapdragon 820 MSM8996	OS: 7
VLNQA00018	Google Pixel (Pixel)	GPU: Adreno (TM) 530	CPU: Snapdragon 821 MSM8996 Pro	OS: 8.1.0
Not reproduced with:
VLNQA00231	Huawei (LYA-L29)	GPU: Mali-G76	CPU: HiSilicon Kirin 980	OS: 9
VLNQA00164	Samsung Galaxy S8 (SM-G950F)	GPU: Mali-G71	CPU: Exynos 9 Octa 8895	OS: 8.0.0
VLNQA00224	Samsung Galaxy A5(2017) (SM-A520F)	GPU: Mali-T830	CPU: Exynos 7 Octa 7880	OS: 8.0.0
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