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Prefab disappears from Prefab Mode when Setting Prefab parent with GameO...
Reproduction Steps:1. Open "SampleScene" in attached "TestBug.zip" project2. Enter Prefab Mode by double-clicking on the "TestPrefab... Read more
Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce:1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene"2. Inspect the materials in the scene E... Read more
dynamic_bitset::test crash when Instantiating objects
Steps to reproduce:1. Open User-supplied project2. Open Scene "laboratory"3. Run the scene Expected: no crashActual: crash Reproduce... Read more
[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode
Repro steps:1. Open QA attached project "repro_ 1123284"2. Observe the drawn gizmos in the scene3. Select GameObject in the Hierarch... Read more
Blend Shape Normals are always calculating even when it's set to None in...
To reproduce:1. Open the attached project2. Verify that the Blend Shape Normals Importer Settings is set to None3. Re-import the "20... Read more
GPU instancing causes visual glitches on low-end GPU's
Steps to reproduce:1. Open original project2. Press play and move around Expected results: No visual glitchesActual result: GameObje... Read more
Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as n...
Reproduction steps:1. Open the Project inside "CloneDwarves.zip"2. Play the "SampleScene" scene3. Press on the tile below the Charac... Read more
[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...
Reproduction steps: 1. Open "StringBuilderGC.zip" project2. Open Profiler window and enable "Deep Profile"3. Enter Play mode4. At th... Read more
Sampling the position of the GameObject with Update function does not yi...
Steps to reproduce:1. Open attached project "ConstraintBugReport.zip"2. Open the "ConstraintBug" scene3. Press Play Expected results... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size