Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a10
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1123350
Regression
No
dynamic_bitset::test crash when Instantiating objects
Steps to reproduce:
1. Open User-supplied project
2. Open Scene "laboratory"
3. Run the scene
Expected: no crash
Actual: crash
Reproduced in: 2018.3.4f1, 2019.1.0b2, 2019.2.0a4
The root of the problem is infinite recursive call with the object instantiating.
It crashes with "StackOverflow" exception (as we could expect for infinite recursion).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note:
The recursive implementation of GenerateChunk in Wold.cs results in a stack overflow. Recent versions of Unity handles this and correctly throws a stack overflow exception. The fix is for the user to reimplement GenerateChunk without recursion.