Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a10
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1123350
Regression
No
dynamic_bitset::test crash when Instantiating objects
Steps to reproduce:
1. Open User-supplied project
2. Open Scene "laboratory"
3. Run the scene
Expected: no crash
Actual: crash
Reproduced in: 2018.3.4f1, 2019.1.0b2, 2019.2.0a4
The root of the problem is infinite recursive call with the object instantiating.
It crashes with "StackOverflow" exception (as we could expect for infinite recursion).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
The recursive implementation of GenerateChunk in Wold.cs results in a stack overflow. Recent versions of Unity handles this and correctly throws a stack overflow exception. The fix is for the user to reimplement GenerateChunk without recursion.