Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a10
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1123350
Regression
No
dynamic_bitset::test crash when Instantiating objects
Steps to reproduce:
1. Open User-supplied project
2. Open Scene "laboratory"
3. Run the scene
Expected: no crash
Actual: crash
Reproduced in: 2018.3.4f1, 2019.1.0b2, 2019.2.0a4
The root of the problem is infinite recursive call with the object instantiating.
It crashes with "StackOverflow" exception (as we could expect for infinite recursion).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Resolution Note:
The recursive implementation of GenerateChunk in Wold.cs results in a stack overflow. Recent versions of Unity handles this and correctly throws a stack overflow exception. The fix is for the user to reimplement GenerateChunk without recursion.