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Fixed in Unity 2019.2

Votes

0

Found in

2018.3.4f1

Issue ID

1123140

Regression

Yes

Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as null) does not update colliders of Tilemap

Physics2D

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the Project inside "CloneDwarves.zip"
2. Play the "SampleScene" scene
3. Press on the tile below the Character and wait a few seconds until tile disappears

Expected: Character falls into the hole
Actual: The collider does not disappear and character does not fall into the hole

Reproduces on: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Does not reproduce on: 2018.3.3f1, 2019.1.0a12
Could not test on 2017.4.20f1 due to import crash

Note:
- Disabling tilemap collider will affect all the unremoved tiles, but the "removed" tile will still be collidable

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