Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.4f1
2019.1.0a13
2019.2.0a1
Issue ID
1123140
Regression
Yes
Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as null) does not update colliders of Tilemap
Reproduction steps:
1. Open the Project inside "CloneDwarves.zip"
2. Play the "SampleScene" scene
3. Press on the tile below the Character and wait a few seconds until tile disappears
Expected: Character falls into the hole
Actual: The collider does not disappear and character does not fall into the hole
Reproduces on: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Does not reproduce on: 2018.3.3f1, 2019.1.0a12
Could not test on 2017.4.20f1 due to import crash
Note:
- Disabling tilemap collider will affect all the unremoved tiles, but the "removed" tile will still be collidable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
Add comment