Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.4f1
2019.1.0a13
2019.2.0a1
Issue ID
1123140
Regression
Yes
Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as null) does not update colliders of Tilemap
Reproduction steps:
1. Open the Project inside "CloneDwarves.zip"
2. Play the "SampleScene" scene
3. Press on the tile below the Character and wait a few seconds until tile disappears
Expected: Character falls into the hole
Actual: The collider does not disappear and character does not fall into the hole
Reproduces on: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Does not reproduce on: 2018.3.3f1, 2019.1.0a12
Could not test on 2017.4.20f1 due to import crash
Note:
- Disabling tilemap collider will affect all the unremoved tiles, but the "removed" tile will still be collidable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Asset Creator results bright font colors are not light theme friendly
- Font Asset Creator Font Atlas preview disappears when saved
- When an application is built with Development Build, it results in increase in GUI.Repaint due to DeveloperConsole calls
- Font Asset Creator Font Face dropdown is active but does nothing when clicked if the Font has Include Font Data disabled
- Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.UnloadUnusedAssets() in a specific project
Add comment