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Game objects are broken and 'Post-process Volume' causes blurred white s...
How to reproduce:1. Create a new HDRP template project2. Observe the Scene3. Disable 'Post - process Volume' Game Object in the Hier... Read more
Shader is rendered wrongly in magenta or light blue color without any er...
How to reproduce:1. Open the attached project uploaded by QA "MetalTessShaderError.zip"2. Open sample scene3. Observe the scene and ... Read more
[IL2CPP] ETW events are not triggered by EventSource class
Steps to reproduce:1. Download 1139667_repro.zip2. Check if "Test" Scene is added to Build Scene list3. Build for Standalone player ... Read more
[Metal]Custom shader isn't visible in Build and Player when using Metal
How to reproduce:1. Open the attached WeatherMaker.zip project2. Run the demo scene3. In the cloud dropdown select heavy clouds4. No... Read more
Terrain objects in a Prefab that is instantiated at runtime do not rende...
How to reproduce:1) Open the project and create a Standalone Build2) Run the game3) Click the button in the bottom right of the scre... Read more
[Alembic Exporter] The resulting animation after export is 1 frame off c...
Given the attached file (backflip.abc) Setup the scene so a recording of the attached file will trigger when pressing play. Recordin... Read more
Slider value for AudioMixer's Send level in the Inspector window does no...
How to reproduce:1. Open user-submitted project (ducktest2019)2. Select the 'NewAudioMixer' in the Project window3. Open the Audio M... Read more
Cloth constraint/collision nodes don't update position if cloth is moved...
How to reproduce:1. Open attached project ("Cloth.zip")2. Open scene Scenes/SampleScene.unity3. Select the Plane GameObject in the H... Read more
Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce:1. Open the attached project.2. Switch platform to Android3. Build using IL2CPP Expected: Build succeedsActual: Build f... Read more
[Profiler] NULL's are not reflected correctly in Profiler
To reproduce:1. Run Editor.2. Open profiler.3. Profile playmode.4, In Timeline open Idle section. Actual result: Observe "1:0"Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered