Search Issue Tracker

By Design

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.4f1

2019.1.0a1

2019.2.0a1

Issue ID

1125289

Regression

No

Prefab Instance's Serialized Fields are not saved when changing them via Custom Editor Window

Scene Management

-

How to reproduce:
1. Open "Scene" scene in the attached "TestObjectsNotSaved.zip" project
2. Open Window > CUSTOM
3. Press "Assign random ID" in the opened Window
4. Observe the value on the "RndIdNoChild" GameObject's "SaveValue" Component, it should not be 0
5. Save and Reload the Scene
6. Observe the value on the "RndIdNoChild" GameObject's "SaveValue" Component

Expected Behavior: The value is saved after pressing the "Assign random ID" button and reloading the scene
Actual Behavior: The value is not saved(reset to the previous)

Reproducible with: 2017.4.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4

Note: Inspect the "RndIdNoChild (1)" GameObject. It's value is saved every time, as it is not an instance of the Prefab.

  1. Resolution Note (2019.2.X):

    When making modifications to Prefab instances from code this modification needs to be recorded using PrefabUtility.RecordPrefabInstancePropertyModifications(obj); where 'obj' is the component or gameobject that has been modified.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.