Search Issue Tracker
Active
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121489
Regression
No
Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
Reproduction steps:
1. Create a new “High Definition 3D sample” project
2. Go to Edit > Project Settings > Graphics > Shader Stripping
3. Set the “Batch Renderer Group Variants” to “Keep All”
4. Go to Edit > Project Settings > Quality > HDRP > Rendering
5. Set the “GPU Resident Drawer” to “Instanced Drawing”
6. Enable the “GPU Occlusion Culling” property
7. From the Hierarchy, select the “ReflectionProbe Room 1 Platform Main” GameObject and focus on it in the Scene view
8. In the Inspector, in the Reflection Probe Component, click “Bake”
9. Observe the Probe in the Scene view
Expected result: The Probe is rendered as before, all GameObjects are visible in it
Actual result: The Probe is rendered black (except for the sky), the GameObjects appear to be culled
Reproducible with: 2023.3.0b3, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Note:
- In this test scenario, the issue reproduces only once and only when the project is just opened and “GPU Occlusion Culling” is enabled; however, in the user’s scenario, the issue reproduces more often
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
Add comment